Camera/Movement animation patch
I have replaced the downloads with new ones;
In order to solve confusions with movements that were exacerbated by the fog movements in the first map, I added two new options to the setting menu - which are active by default:
* Animate Movement - If this is active, every moving creature - including the player - will *not* instantly move from one tile to the next, which makes the direction of their movement more clear.
* Camera Smoothing - If this is active, and the player's position changes the camera will not instantly follow the player to their new position, the camera movement smoothly slides over to the player's new position instead.
In order to return to previous behaviour, simply set both values to inactive.
I tried getting this patch cleared of bugs - if any happen to remain as a result of this patch, they should stop being able to happen when switching back to previous behaviour in the settings.
This update should not cause any save file compatibility issues.
(I did not pay enough attention and failed to remove some debugging in this update, making the player start with an outrageous 13 free prima materia - the uploads have been updated again, it is fixed.)
Comments
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Yaay, its so much better now!
Animate movement really adds the continuity i have been so desperate for.